public class Projectile extends Movable {
	// perhaps make this an array of .jpg/.png file names in the image directory
	String images;
	boolean explosive;
	int damage;

	public Projectile (String imageDirectory, int damage, boolean explosive) {
		this.explosive = explosive;
		this.damage = damage;
		images = imageDirectory;
	}

	public void damage(otherMovable) {
		if (explosive) {
			// play explosive animation
			// cause damage within a certain circular range
			// implement this feature after basic lasers are already done
		}
		otherMovable.takeDamage(damage) {
		// place method here to remove projectile from frame/memory
		// or more likely: the static method run in the main run file
		// will remove the objects from arraylists and the frame upon
		// destruction

		} 
	}
}